The Case for a Theory of Interactive Architecture
This paper reviews perspectives from computational disciplines, proposes the outline of a theory of interactive architecture, and presents a preliminary exploration of heuristic methods as a tool for the design of interactive architecture. This paper asks: does the physical setting influence in important ways the manner in which we understand and use information? Using both a modification of Nielsen’s heuristics and the use of a design science experiment focused on a taxonometric understanding of design possibilities, this paper speculates on a set of interactive architectural heuristics.
keywords: Responsive architecture, ICT (Information and Communication Technologies), HCI (Human Computer Interaction), Media