Game Changers: Shaping Learning
This article reviews the connection between the changing paradigms in education and the design of K-12 learning environments. It specifically focuses on the new technologies and introduction of play into learning, and how the built environment could be designed to respond to these new pedagogical directions. Examples of inventive educational facilities are also discussed as well as their physical characteristics and design.
keywords: K-12, new technologies, games, neuroscience, learning environments